Medal farming priorities
Fast Medal farming checklist
- Check Personal Orders before starting a play session.
- Contribute to active Major Orders when they match your available time.
- Choose a difficulty you can repeatedly finish without losing the mission.
- Complete operations instead of treating every mission as an isolated run.
- Use Blitz or Eradicate missions when you need a compact objective loop.
- Open nearby loot locations, but do not abandon the primary objective for them.
Start with the reliable Medal sources
Medals are used for Warbond rewards, so the most dependable plan starts with activities that explicitly award them. Personal Orders, Major Orders, completed missions and operations, and occasional in-mission finds can all add Medals. Orders and completions are planned rewards, while map finds depend on what happens to be present. Build the session around planned rewards first, then take nearby exploration rewards without letting them replace the mission plan.
Make Personal Orders the first check of the day
Personal Orders are daily challenges shown from the game menu and should be a high-priority Medal source. Their tasks can ask for enemy defeats, a particular weapon or Stratagem, or a side objective, so read the current requirement before choosing a mission. Doing this at the beginning of a session lets you select activities that advance the order while you also make normal progress. That is more efficient than realizing the requirement only after several unrelated missions.
Join Major Orders when the community objective is active
Major Orders are time-limited community objectives issued for the whole player base. Their outcome is part of the ongoing war: community success can change control of planets or sectors, while failure can lose ground. They are therefore both a shared direction for play and a possible Medal reward when completed. Check the active order before choosing a front if you want your ordinary missions to support the wider goal.
Finish operations at a repeatable difficulty
Higher difficulty raises the Medal reward attached to mission and operation completion. The useful setting is the highest one you can complete efficiently, not simply the highest one available. A failed mission spends time without delivering the completion result the route depends on. Choose the difficulty where your group can clear objectives, survive the pressure, and start the next mission without a long recovery cycle.
Rewards rise as you complete more missions within the same operation chain. That makes a completed sequence more purposeful than repeatedly entering unrelated missions with no plan for the wider operation. Before launching, check whether the operation includes mission types your team can handle quickly and whether everyone understands the intention to finish it. Reliable completions at a sustainable level beat a risky setting that repeatedly breaks the loop.
Use short mission types for focused runs
Blitz: Search and Destroy and Eradicate are compact choices for Medal-focused play. Blitz centers on locating and destroying enemy infrastructure, while Eradicate centers on defeating a required enemy force. Both give the squad a clear primary task and avoid making exploration the only purpose of the deployment. Look for these mission types when you want a short, repeatable objective loop rather than a broad map-clearing session.
Put the primary objective ahead of optional work
For a Medal-focused run, the primary objective is the anchor of the route. Several supplied accounts recommend moving directly to it, using available tools to remove objective blockers, and avoiding fights that do not advance completion. Secondary objectives can offer other rewards or tactical advantages, but they add travel and combat time when they are far from the route. Complete one when it is on the way or solves a nearby problem; do not make it the default priority over mission success.
This does not mean ignoring the rest of the map in every situation. A safe nearby point of interest, useful cover position, or side task directly beside the objective can be worth handling, especially when the squad needs it. The difference is intentionality: the group should know whether it is collecting a convenient bonus or changing the whole session into an exploration run. Clear priorities prevent the common result where a fast farm becomes a long, unfocused battle.
Treat map loot as a bonus, not the core farm
Medals can appear as random, small finds during missions, including at explored loot locations. Containers, bunkers, and drop pods are worth checking, and visible loot cues can help you notice them. These are useful additions when they are near the route or when the squad is already searching for several kinds of resources. They are not a dependable fixed payout, so no individual container should be treated as the reason to delay the objective.
Coordinate the squad before dropping
A fast route works in solo play, but groups need a shared understanding before they try to rush objectives. Tell teammates whether the plan is a full operation, a short Blitz or Eradicate loop, or a normal mission with opportunistic searching. This avoids a mismatch where one player heads to extraction while another expects to clear every secondary objective. A short message before deployment can save more time than any particular piece of equipment.
During the mission, divide attention according to the immediate task instead of inventing permanent roles. One player can make progress on the objective while others clear space, watch threats, or handle a nearby interaction, then the squad can regroup. Communication also matters when a fight stops moving the plan forward, because disengaging together is faster than losing players one by one. Treat coordination as an efficiency tool, not just a social preference.
Build for the objective, not a fixed loadout list
Named loadouts depend on the enemy front, mission type, and the squad’s own execution, so there is no universal answer. Bring equipment that helps your squad travel, remove the required objective targets, manage the threats you expect, and keep moving after the task is done. A familiar setup that clears the mission reliably is more useful than copying a list that does not suit your current front or skill level. Focus on tools that let the whole group complete its immediate job and transition into the next mission.
Avoid fixed rates and keep the route enjoyable
Medal totals, completion time, and the best difficulty vary from run to run, so no fixed rate is a guarantee. Rewards can change with difficulty, mission completion, operation progress, order availability, exploration finds, team coordination, and live game updates. Measure the route by whether you can finish useful work consistently, not by whether one session matches somebody else’s result. This is especially important when comparing a fast mission loop with a relaxed session that also gathers other resources.