Patch 7.1.1 · Player briefing

Source-checked guide

Helldivers 2 Bot Loadout 2026: Patch 7.1.1 Squad Kit

For a starting Helldivers 2 bot loadout in 2026, bring LAS-16 Sickle, GP-31 Grenade Pistol, a stun grenade, Autocannon, Eagle Airstrike, Orbital Precision Strike and Orbital Laser. Sickle covers ordinary rifle fire, Autocannon adds ranged support, and the strikes handle priority positions. Its ammunition backpack prevents adding a second backpack. For patch 7.1.1, four-player difficulty 7–10 squads should assign another player Recoilless Rifle or Expendable Anti-Tank so heavy response does not depend on your Autocannon alone.

Patch 7.1.1 · Four-player squads · Difficulty 7–10 · Equipment recommendations by mission role.

By Helldivers 2 Wiki

Updated

October 10, 2026

Equipment · Unlocks · Mission decisions

Deployment checklist

Your next steps

  • Equip LAS-16 Sickle for the assigned primary role.
  • Add an explosive sidearm and a stun grenade if owned.
  • Reserve the backpack slot for Autocannon.
  • Pair Eagle Airstrike with Orbital Precision Strike.
  • Assign a teammate to cover reloads and a second heavy answer.
  • Swap for the objective before starting the operation.
01

Complete equipment list

Ranged support from cover with a separate heavy teammate

Starting equipment · four-player difficulty 7–10
SlotEquipJob
PrimaryLAS-16 SickleRoutine pressure
SecondaryGP-31 Grenade PistolExplosive utility
GrenadeG-23 StunA brief control window
Support / backpackAutocannonHeavy or ranged role; uses its ammunition backpack
Strike 1Eagle AirstrikeArea pressure
Strike 2Orbital Precision StrikeFocused target; 80-second base cooldown
Fourth StratagemOrbital LaserObjective support
02

How to use this loadout during a fight

Choose solid cover with a second angle before firing at a defended position. Keep the rifle available for immediate pressure, use Autocannon for a clear ranged engagement, and reload behind cover while a teammate watches the approach. Mark the strike before throwing it so the squad can leave the impact line instead of retreating through it.

03

What to use if you lack a Warbond item

Use your unlocked conventional rifle in the primary slot if Sickle or Blitzer is unavailable, and reserve support for the job it cannot perform. Without GP-31, carry a conventional sidearm and keep an explosive grenade or call-in for explosive utility. Without a stun grenade, choose an unlocked grenade and compensate with cover and teammate fire rather than expecting the same control window. Buying a catalogue is optional when the squad already covers the role.

04

Defense and moving-objective swaps

For High-Value Assets defense, prioritize a protected reload position and a sentry covering a separate approach; 7.1.0 reduced the breaks between waves. For moving objectives, choose a support tool you can use without holding the whole squad in one spot. If a teammate already has anti-tank and you need sustained light-enemy fire, trade your support weapon for Stalwart or a machine gun and use the freed backpack slot for Supply Pack. That replacement changes your role, so tell the heavy player before launch.

05

Squad checks and patch-specific cautions

Before launch, confirm who handles the priority heavy target and who keeps enemies away during reloads. Orbital Precision Strike now has an 80-second base cooldown, so preserve one use for the objective’s next threat instead of spending every strike on the same group. If the UI shows a strange call-in time, check actual delivery; Arrowhead lists a display bug without a change to the real timing. In Illuminate High-Value Assets missions, keep a fallback position for the still-listed clipping issue.