Patch 7.1.1 · Player briefing

Source-checked guide

Helldivers 2 New Enemies: Crusher and Wretch Tactics

Fight the Helldivers 2 new enemies by finishing Crusher with coordinated focused fire before it regenerates, and by keeping space for the fast, dodging Wretch. Both arrived with Devoid of Liberty on August 12, 2026. Assign one player to maintain crowd fire while another focuses the named threat; use a clear side route for reloads and retreat. On patch 7.1.1, Wretch/Crusher floor collision has a shipped fix, while High-Value Assets Illuminate clipping remains on the October 9 Known Issues list.

Patch 7.1.1 · Four-player squads · Difficulty 7–10 · Equipment recommendations by mission role.

By Helldivers 2 Wiki

Updated

October 10, 2026

Equipment · Unlocks · Mission decisions

Deployment checklist

Your next steps

  • Ping Crusher and agree on the focused damage player.
  • Finish the target rather than spreading damage across several.
  • Keep a side route open when Wretch approaches.
  • Have another player maintain crowd fire.
  • Reload behind cover while teammates protect the lane.
  • Record HVA clipping separately from the fixed floor symptom.
01

Crusher: finish a regenerating threat

The official launch describes Crusher as durable and able to regenerate. Choose a single target, call the focus, and keep the heavy player’s firing position clear while teammates handle nearby pressure. Save a precision strike for a stable opportunity instead of splitting every weapon across multiple Crushers. The tactical goal is to complete one engagement before moving the squad’s damage elsewhere.

02

Wretch: create space before aiming

The launch describes Wretch as fast and able to dodge counterattacks. Stop backing into the same blocked lane as your teammates; move toward the side route you identified before firing. Assign a rapid-fire player to cover its approach while the squad avoids stacking explosive shots near each other. A control tool is useful when it buys a safe aim or reload window, then the team resumes moving.

03

Equipment roles for the two threats

Use the Illuminate loadout as a complete starting package: Sickle for routine fire, GP-31 for explosive utility, Recoilless Rifle for the separate heavy role, and Precision Strike for a focused opportunity. If your heavy player keeps being interrupted, add Stalwart or another rapid-fire support weapon on a teammate rather than assigning every player another narrow heavy tool.

04

Floor collision fixes versus HVA clipping

7.1.0 fixed Wretches and Crushers passing through floors of certain structures. The October 9 list separately retains new Illuminate clipping through ground and obstacles on High-Value Assets missions. Keep a fallback firing position on those missions and include the enemy, obstacle and location in a report if the symptom repeats.

05

Target priority during a defense wave

On High-Value Assets, use a clear sequence: protect the generator approach, finish the named priority threat, cover the reload, then reset the firing line for the next wave. 7.1.0 shortened the wave breaks, so do not let every player reload after the final kill. One player maintains fire while another prepares the focused tool for the next target.