Patch 7.1.1 · Player briefing

Source-checked guide

Helldivers 2 Weapon Tier List: Picks for Patch 7.1.1

For this Helldivers 2 weapon tier list, start with LAS-16 Sickle for sustained light-enemy fire, AR/GL-21 One-Two for rifle-plus-grenade flexibility, or Trident for a close-pressure laser role after its recoil correction. These are our S-tier role picks for four-player difficulty 7–10 missions on patch 7.1.1. ARC-12 Blitzer and SG-8P Punisher Plasma are A-tier specialists; GL-15 Evictor is a B-tier specialist when individual reloads need teammate cover. Use the faction table and unlock column to choose a weapon you can actually bring.

Patch 7.1.1 · Four-player squads · Difficulty 7–10 · Equipment recommendations by mission role.

By Helldivers 2 Wiki

Updated

October 10, 2026

Equipment · Unlocks · Mission decisions

Deployment checklist

Your next steps

  • Pick Sickle for heat-managed light-enemy fire.
  • Use One-Two when rifle and grenade roles both matter.
  • Revisit Trident after its 7.1.0 recoil correction.
  • Use Blitzer where close-range crowd pressure is the problem.
  • Cover Evictor reloads with a rapid-fire support weapon.
  • Choose a heavy-response Stratagem before finalizing the primary.
01

S, A and B tiers: weapons and unlocks

S means an easy starting pick for its stated role, A means a useful specialist with a range or safety tradeoff, and B means a specialist needing more reload or squad cover. The tiers describe role fit rather than measured damage-per-second. Pick the row that covers your missing job; the highest tier cannot replace a separate response to heavy armor.

Role-fit weapon tiers · patch 7.1.1
Tier / weaponBest jobUnlockTradeoff
S · LAS-16 SickleSustained light-enemy rifle fireCutting EdgeManage heat; reserve a heavy tool.
S · AR/GL-21 One-TwoRifle fire plus clustered targetsPython CommandosTrack separate grenade ammunition.
S · Trident (LAS-13)Close-pressure laser fireSiege BreakersUse it for the close role; cover distant threats.
A · ARC-12 BlitzerClose-range multiple-target pressureCutting EdgeLeave a clear arc lane away from allies.
A · SG-8P Punisher PlasmaExplosive crowd utilityCutting EdgeKeep blast room around teammates.
A · AR-11 ArbitratorRifle with emergency shotgun utilityIronclad DemocracyNew hybrid choice; keep heavy response elsewhere.
B · GL-15 EvictorMethodical explosive primary fireIronclad DemocracyIndividual reloads need cover and a fast backup.
02

Three starting picks for each faction

Use these shortlists to decide the primary slot, then select support for the targets that remain. Long Automaton firing lanes favor a rifle option, close Terminid pressure makes Blitzer or Trident easier to assign, and Illuminate squads benefit from keeping routine crowd fire separate from priority-target tools.

Faction shortlists and the missing slot
FactionThree primary optionsPair with
AutomatonsSickle / One-Two / ArbitratorRecoilless Rifle or Autocannon plus a precision strike.
TerminidsBlitzer / Sickle / TridentAnti-tank for heavy targets; an explosive sidearm for utility.
IlluminateSickle / Punisher Plasma / One-TwoA rapid-fire support tool or a focused heavy tool, according to squad coverage.
03

Which sidearm complements the primary?

GP-31 Grenade Pistol from Democratic Detonation supplies explosive utility beside Sickle or Blitzer. LAS-7 Dagger from Cutting Edge gives a non-explosive laser option beside Evictor or Punisher Plasma. P-34 Breacher from Ironclad Democracy adds sticky explosive utility beside a conventional rifle. Carry a separate heavy-response tool rather than expecting a utility sidearm to clear every armored target.

04

What changed for Trident and One-Two?

7.1.0 reduced Trident vertical climb recoil from 12 to 2, correcting an unintended change. One-Two grenade ammunition increased from 2 to 3 at start, from 3 to 5 spare, and from 3 to 5 on refill. The practical decision is to revisit Trident if climb recoil was your obstacle, and to use One-Two’s grenade function more freely for groups without replacing the rifle role. 7.1.1 then fixed two crash cases; it did not publish another weapon-balance table.

05

Choose with your unlocks and squad in mind

If you own Cutting Edge, start with Sickle or Blitzer instead of buying a new catalogue just to copy a loadout. If you own Python Commandos, One-Two already combines rifle and grenade jobs. Buy Ironclad Democracy when Arbitrator or Evictor changes a role you actually want to play. On defense, pair a reload-dependent primary with someone who can keep firing; on moving objectives, avoid four players bringing the same narrow heavy tool.