Patch 7.1.1 · Player briefing

Source-checked guide

Helldivers 2 Update: Patch 7.1.1 and Balance Changes

The latest Helldivers 2 update is patch 7.1.1, released September 24, 2026. It fixes crashes when opening terminals in fullscreen and with superwide windows. For loadout changes, read the September 22 balance patch 7.1.0: Trident recoil was corrected, One-Two gained grenade ammunition, Orbital Precision Strike now has an 80-second base cooldown, and High-Value Assets defense missions apply more pressure. Keep your familiar loadout, then adjust the slot affected by those changes.

By Helldivers 2 Wiki

Updated

October 10, 2026

Equipment · Unlocks · Mission decisions

Deployment checklist

Your next steps

  • Use 7.1.1 when recording a crash or bug.
  • Try Trident again if its climb recoil made you drop it.
  • Use One-Two grenades for clusters, then preserve rifle ammunition.
  • Plan Orbital Precision Strike around an 80-second base cooldown.
  • Rotate reloads during High-Value Assets defense.
  • Match unresolved symptoms to the current Known Issues.
01

What does patch 7.1.1 fix?

Patch 7.1.1 is a crash hotfix, not a new weapon-balance pass. Its two listed fixes concern opening terminals in fullscreen and superwide windows. If you have that exact symptom, update the game before changing graphics settings or replacing your loadout. Record the platform and display mode if the crash repeats on 7.1.1.

02

7.1.0 weapon and Stratagem changes

These are the shipped numerical changes. A buff improves the named function; your mission role still determines whether to equip the item.

Before and after patch 7.1.0
ItemPrevious → currentLoadout decision
LAS-13 Trident12 → 2Vertical climb recoil corrected; revisit it for controlled laser fire.
AR/GL-21 One-Two2 → 3 / 3 → 5 / 3 → 5Grenade starting, spare and refill amounts increased; more room for cluster clearing.
Orbital Precision Strike90 s → 80 sCooldown reduced; schedule it for separated priority targets.
03

How to adapt to harder High-Value Assets missions

7.1.0 increases wave count and enemies per wave, with extra pressure in larger squads. The starting gap between waves changed from 60 to 42 seconds, the late-mission gap from 40 to 28, and the maximum gap after clearing a wave from 10 to 2. Treat a cleared wave as a short reload window, not a long break. Keep one player firing while another reloads a backpack weapon, put sentries away from the squad’s movement lane, and hold a strike for a threat that reaches the generators.

04

Which old bugs are fixed, and which remain?

7.1.0 stopped enemies targeting unoccupied vehicles and fixed Wretches and Crushers passing through floors of certain structures. Arrowhead’s October 9 Known Issues still lists new Illuminate enemies clipping through ground and obstacles on High-Value Assets missions. Report that remaining problem with the mission type and location; a floor fix does not cover every collision symptom.

05

Patch history and October maintenance

Devoid of Liberty 7.0.0 launched August 12; 7.0.2 followed August 25; 7.1.0 shipped September 22 and 7.1.1 September 24. The October 5 announcement scheduled backend maintenance for October 6 at 08:00 UTC. That notice describes a maintenance window, so use it to explain a dated connection interruption rather than as a new patch number or a live server-status reading.