Deployment checklist
Your next steps
- Equip Sickle for the assigned primary role.
- Add an explosive sidearm and a stun grenade if owned.
- Reserve the backpack slot for Recoilless Rifle.
- Pair Eagle Airstrike with Orbital Precision Strike.
- Assign a teammate to cover reloads and a second heavy answer.
- Swap for the objective before starting the operation.
Complete equipment list
Crowd fire plus a reserved heavy response
| Slot | Equip | Job |
|---|---|---|
| Primary | Sickle | Routine pressure |
| Secondary | GP-31 Grenade Pistol | Explosive utility |
| Grenade | G-23 Stun | A brief control window |
| Support / backpack | Recoilless Rifle | Heavy or ranged role; uses its ammunition backpack |
| Strike 1 | Eagle Airstrike | Area pressure |
| Strike 2 | Orbital Precision Strike | Focused target; 80-second base cooldown |
| Fourth Stratagem | Gatling Sentry | Objective support |
How to use this loadout during a fight
Keep the crowd-control player firing while the heavy player reloads. Ping the threat blocking the objective, focus it, then move rather than staying in the same packed firing position. If a Crusher or Wretch closes in, keep a side route open and switch to the rapid response already assigned by the squad.
What to use if you lack a Warbond item
Use your unlocked conventional rifle in the primary slot if Sickle or Blitzer is unavailable, and reserve support for the job it cannot perform. Without GP-31, carry a conventional sidearm and keep an explosive grenade or call-in for explosive utility. Without a stun grenade, choose an unlocked grenade and compensate with cover and teammate fire rather than expecting the same control window. Buying a catalogue is optional when the squad already covers the role.
Defense and moving-objective swaps
For High-Value Assets defense, prioritize a protected reload position and a sentry covering a separate approach; 7.1.0 reduced the breaks between waves. For moving objectives, choose a support tool you can use without holding the whole squad in one spot. If a teammate already has anti-tank and you need sustained light-enemy fire, trade your support weapon for Stalwart or a machine gun and use the freed backpack slot for Supply Pack. That replacement changes your role, so tell the heavy player before launch.
Squad checks and patch-specific cautions
Before launch, confirm who handles the priority heavy target and who keeps enemies away during reloads. Orbital Precision Strike now has an 80-second base cooldown, so preserve one use for the objective’s next threat instead of spending every strike on the same group. If the UI shows a strange call-in time, check actual delivery; Arrowhead lists a display bug without a change to the real timing. In Illuminate High-Value Assets missions, keep a fallback position for the still-listed clipping issue.